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Devlog
Lunar Journey Demo
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Devlog
Making a save system and checkpoints
January 19, 2026
by
0blaster
1
Hello and welcome to yeeettttt another Lunar Journey devlog! Sorry about the delay in the past devlogs. I've been busy gathering feedback from my playtesters. Some feedback I have gotten is that the g...
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Web Build Added + Minor Update
January 09, 2026
by
0blaster
Hello and welcome to, well this isn't really a devlog, it's more to tell you guys that I have added the web build, and in case you didn't read the title, applied a minor update. I actually went on hol...
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Web Build Consideration
December 29, 2025
by
0blaster
Hello and welcome to yet another Lunar Journey devlog. In case you didn't know, I recently participated in the Godot Wild Jam 88 ( https://0blaster.itch.io/parcel-dash ). I have gotten a lot of of vis...
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Soldier AI
December 07, 2025
by
0blaster
Hello and welcome to what is this, the 10th devlog? Today I'm talking about solder AI. And I don't mean the enemy AI I talked about a few devlogs ago, no no no, I'm talking about soldiers who fight fo...
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UPDATE!!!!!V4
November 30, 2025
by
0blaster
Hello and welcome to yet another Lunar Journey devlog! This is also about an update (finally) and yes there are missions now. I have also tried to make you , the player want to explore a bit more sinc...
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First Mission
November 15, 2025
by
0blaster
Hello and welcome to yet another Lunar Journey devlog. In this devlog I will be discussing missions. If you have been following the updates I have put on the project you will know that missions are ve...
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UPDATE!!!!!V3
November 09, 2025
by
0blaster
Hello and welcome to... Well this isn't really a devlog I'm more or less just telling you an update just launched. I covered everything that is in the update last devlog so you shouldn't be confused w...
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Adding Currency And Story Extension!
November 09, 2025
by
0blaster
Hello and welcome to yet another Lunar Journey devlog. In this devlog I will talk about how I added a currency system and how I connected it to the main gameplay. I have also made quite a bit of progr...
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I'm Back!!!!!!
October 31, 2025
by
0blaster
Hello everybody, I'm back from holiday. I am going to be back to work on Lunar Journey after a 1 and a half week break. I'll mostly polish existing systems and create important things like quests and...
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Holiday
October 23, 2025
by
0blaster
Hi everybody, just telling you that I have not quit Lunar Journey. I just went on holiday so I will be offline for a while. I will return in a week...
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UPDATE!!!! V2 (WITH STORY)
October 15, 2025
by
0blaster
Hello and welcome to the great update. It has tons of new content and is the best version yet. The shop is not in this update which is the only thing which is not from the last update. The story has b...
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Lore/Story
October 12, 2025
by
0blaster
Hello everybody and welcome to the next devlog of Lunar Journey. In this devlog I am highlighting how I thought of lore/story. I sadly cannot share much in this devlog because I don't want spoilers. T...
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Dialogue and NPCs
October 07, 2025
by
0blaster
Hello everyone and welcome to this devlog. Now you might have noticed devlogs are coming in fast. This is because none of the devlogs are about content, they are more about modular system creation. No...
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Request
October 06, 2025
by
0blaster
This is not a devlog just a reminder to share the link far and wide and to give suggestions in the comments. Donations are not required but are also greatly appreciated...
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UPDATE!!!!
October 05, 2025
by
0blaster
Hello in this devlog I am announcing an update in the files. I have decided to include all the game files, because the exe's just weren't working. Note that the currency (Jules) is not yet in the game...
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Audio
October 05, 2025
by
0blaster
Hello everyone this devlog is about audio. The audio system I created is, as you probably know by now, modular! The audio system uses exported properties to make it so just placing the scene and setti...
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Making Cutscenes
October 05, 2025
by
0blaster
So today I will be talking about the cutscenes i'm adding to Lunar Journey. Cutscenes will appear in a later update (they require more polish). I have decided I am announcing when I update the game in...
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movement and combat (Published Late)
October 05, 2025
by
0blaster
In this Devlog I will be covering how I added enemies and movement. This devlog was supposed to be the first devlog so sorry for the delay. First lets talk about movement. Movement is a vital point in...
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adding upgrades and polishing to the game
October 04, 2025
by
0blaster
So in this devlog I added upgrades to my growing metroidvania, Lunar Journey. What is a metroidvania without upgrades? Nothing! So let me cover the way I added them. I made it so I can add a new upgra...
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