Soldier AI
Hello and welcome to what is this, the 10th devlog? Today I'm talking about solder AI. And I don't mean the enemy AI I talked about a few devlogs ago, no no no, I'm talking about soldiers who fight for you. For spoiler reasons I obviously can't reveal the lore of these soldiers but I can reveal how they behave...
The first state these soldiers can be in is the chasing state. The chasing state is when the enemy is a significant distance away from the soldier so it gets closer.
The next state is the retreating state. It's when the enemy is too close to the soldier so the soldier retreats so that it doesn't get hurt.
The final state is the combat state. It's when the enemy is neither too close nor too far so the soldier starts shooting projectiles. The projectiles are the same projectiles the player fires so I'm going to have to change that soon.
Another unrelated problem is the fact that when the player buys the uniform it has no effect other than story progression. It should improve health and the gun should do more damage. My only fear is making the players gear too overpowered.
As usual, spread the link far and wide and also please give feedback. One of my playtesters (unwilling to give name) has told me that the game has a lack of engagement. To fix this I think I need to make the moves more satisfying. I dunno, please tell me in the comments what I should do.
Bye viewers!
Get Lunar Journey Demo
Lunar Journey Demo
Play this legendary action Metroidvania if you like thrill.
| Status | In development |
| Author | 0blaster |
| Genre | Platformer |
| Tags | Godot, Metroidvania, Thriller |
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- Lore/Story56 days ago
- Dialogue and NPCs61 days ago

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